Prime Directive RPG

An RPG set in the Star Fleet Universe.


    Turn 1 - Spring 2198

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    Jim
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    Turn 1 - Spring 2198

    Post  Jim on Sat Jul 17, 2010 4:29 pm

    Dennis,

    We'll do this sector-by-sector, one round at a time.
    Line 1, Sector 1, Round 1


    Looks like the Feds are in trouble.
    Kzintis pick BIR 4.
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    D Man
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    Re: Turn 1 - Spring 2198

    Post  D Man on Sun Jul 18, 2010 5:20 pm

    I'm in trouble this whole first round. If I win one battle I'll be surprised.
    I'll go with BIR 2 for this battle. Standing orders for the first line of battle is to preserve the fighting force and retreat crippled units immediately. I'm not going to win this line and I have to do what I can to have a fleet next turn.
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    Re: Turn 1 - Spring 2198

    Post  Jim on Fri Jul 23, 2010 10:51 pm

    Variable BIR roll.
    Jim carried out 1 launched of one d6 (Image not informed.) :
    3
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    Jim
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    Re: Turn 1 - Spring 2198

    Post  Jim on Fri Jul 23, 2010 10:53 pm

    Variable BIR = 0
    Kzinti BIR 4 + Federation BIR 2 = 6 + die roll
    Jim carried out 1 launched of one d6 (Image not informed.) :
    2
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    Re: Turn 1 - Spring 2198

    Post  Jim on Fri Jul 23, 2010 11:01 pm

    Kzinti damage = 8 -1 (base EW) = 7 or 25% -- 4 points of damage.

    Federation damage = 8 or 27.5% -- 2 points of damage.

    Kzintis cripple a YFF.
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    Re: Turn 1 - Spring 2198

    Post  Jim on Sat Jul 24, 2010 11:38 am

    Crap ... I just realized that we should have done the raiding combat first. We'll take care of it after this battle.
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    D Man
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    Re: Turn 1 - Spring 2198

    Post  D Man on Sat Jul 24, 2010 4:22 pm

    YFF crippled, -1 point. Time to retreat.

    Good luck to the base.

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